Referencias

Para facilitarte el trabajo, hemos organizado un listado con todos los enlaces que incluimos en cada uno de los capítulos que pueden ser consultados para ampliar tus conocimientos.


1. Las aplicaciones

  1. WROBLEWSKI, Luke. Mobile First [en línea]:
    http://www.lukew.com/ff/entry.asp?933
  2. SEVEN, Doug. What is a Hybrid Mobile App? [en línea]:
    http://icenium.com/community/blog/icenium-team-blog/2012/06/14/what-is-a-hybrid-mobile-app-
  3. Apache Cordova
    http://cordova.apache.org/
  4. Icenium
    http://www.icenium.com/

2. Entendiendo las posibilidades

  1. Angry Birds
    http://www.angrybirds.com
  2. Path
    https://path.com
  3. Twitter
    https://twitter.com
  4. Instagram
    http://instagram.com
  5. Clear
    http://www.realmacsoftware.com/clear
  6. Flow
    http://www.getflow.com
  7. Basecamp
    http://basecamp.com
  8. Evernote
    https://evernote.com
  9. Articles
    http://sophiestication.com/articles
  10. Paper
    http://www.fiftythree.com/paper
  11. Cut the Rope
    http://www.cuttherope.ie
  12. Google AdMob
    http://www.google.es/ads/admob
  13. Apple iAds
    https://developer.apple.com/iad
  14. Microsoft Advertising — Ads in appss
    http://advertising.microsoft.com/en-ca/windows-8-ads-in-apps
  15. KOETSIER, John. Android up 13%, iOS down 7%, BlackBerry down 81% … and Windows Phone up a massive 52% [en línea]:
    http://venturebeat.com/2013/04/01/android-up-13-ios-down-7-blackberry-down-81-and-windows-phone-up-a-massive-52/
  16. JIMÉNEZ CANO, Rosa. Google Play no puede con la App Store [en línea]:
    http://tecnologia.elpais.com/tecnologia/2013/04/26/actualidad/1366971919_151325.html
  17. iA Writer
    http://www.iawriter.com/
  18. Plataforma para Desarrolladores de Android
    http://developer.android.com
  19. KUMAR, Mugunth y NAPIER, Rob. iOS 6 Programming Pushing the limits. diciembre de2012. [en línea]:
    http://iosptl.com
  20. iOS Developer Program
    https://developer.apple.com/programs/ios
  21. Windows Phone Dev Center
    http://dev.windowsphone.com/en-us

3. Irene Pereyra: UX con magia en Fi

  1. Six Reasons You May Want to Work at Fi [en línea]:
    http://blog.f-i.com/six-reasons-you-want-to-work-at-fi/
  2. Explore Touch with Internet Explorer [en línea]:
    http://blog.f-i.com/explore-touch-with-internet-explorer/
  3. Fi — Ramayana Case Study
    http://www.f-i.com/google/ramayana/
  4. USAToday.com: Redesigning One of America’s Most Popular News Sites [en línea]:
    http://blog.f-i.com/usatoday-com-redesigning-one-of-americas-most-popular-news-site/
  5. Fi — Iconography
    http://www.f-i.com/fi/icons/

4. Explorando ideas

  1. Mailbox
    http://www.mailboxapp.com/

5. Definiendo la propuesta

  1. Personas
    http://www.cooper.com/journal/personas
  2. HOBBS, Jason. An introduction to user journeys [en línea]:
    http://boxesandarrows.com/an-introduction-to-user-journeys/
  3. SYSTROM, Kevin. Instagram: What is the genesis of Instagram? [en línea]:
    http://www.quora.com/Instagram/What-is-the-genesis-of-Instagram
  4. Make Opinionated Software [en línea]:
    http://gettingreal.37signals.com/ch04_Make_Opinionated_Software.php
  5. Balsamiq
    http://www.balsamiq.com/
  6. Omnigraffle
    http://www.omnigroup.com/products/omnigraffle/
  7. Axure
    http://www.axure.com/
  8. UXPin
    http://uxpin.com/
  9. ARMENGOL, Daniel. ¿Qué es un prototipo? [en línea]:
    http://interactionphilia.com/que-es-un-prototipo
  10. Keynotopia
    http://keynotopia.com/
  11. Codiqa
    http://www.codiqa.com/
  12. Fluid
    https://www.fluidui.com/
  13. Framer
    http://www.framerjs.com
  14. Flinto
    https://www.flinto.com
  15. Briefs
    http://giveabrief.com
  16. POP
    http://popapp.in

7. Interacción y patrones

  1. SAINE, Jamie. How Mobile Users Hold Devices [en línea]:
    http://blog.utest.com/how-mobile-users-hold-devices/2013/03/
  2. HINMAN, Rachel. Mapping the Screen for Touch. The Mobile Frontier. Rosenfeld Media, junio de 2012.
  3. CLARK, Josh. Designing for touch. The Mobile Book. Smashing Magazine, diciembre de 2012.
  4. Android Design Patterns
    http://www.androidpatterns.com/
  5. Dropbox
    https://www.dropbox.com/mobile
  6. FIDALGO, Armando. Interfaces táctiles: el desafío de las tabletas [en línea]:
    http://www.slideshare.net/Afidalgo/interfaces-tctiles-ux-spain
  7. WROBLEWSKI, Luke. Touch Gesture Reference Guide [en línea]:
    http://lukew.com/touch

8. Diseño visual

  1. Android Iconography
    http://developer.android.com/design/style/iconography.html
  2. Custom Icon and Image Creation Guidelines
    http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html
  3. Of Splash Screens and iOS Apps [en línea]:
    http://blog.manbolo.com/2012/06/27/of-splash-screens-and-ios-apps
  4. Android Metrics and Grids
    http://developer.android.com/design/style/metrics-grids.html
  5. Principia Arbiter. New Visual Proportions for the iOS User Interface [en línea]:
    http://aentan.com/design/new-visual-proportions-for-the-ios-user-interface/
  6. Android Typography
    http://developer.android.com/design/style/typography.html
  7. iOS 6: Font List
    http://support.apple.com/kb/ht5484
  8. Text and fonts for Windows Phone
    http://msdn.microsoft.com/en-us/library/windowsphone/develop/cc189010(v=vs.105).aspx
  9. Google+
    http://www.google.com/mobile/+/
  10. JONHSON, Ben. Great animations make great apps [en línea]:
    http://www.raizlabs.com/2012/09/great-animations-great-apps/

10. Probando con usuarios

  1. ARMENGOL, Daniel. ¿Qué es un test de usabilidad? [en línea]:
    http://www.usolab.com/wl/2012/08/que-es-un-test-de-usabilidad.php
  2. CASSANO, Jay. Secrets From Facebook’s Mobile UX Testing Team [en línea]:
    http://www.fastcolabs.com/3007979/open-company/secrets-facebooks-mobile-ux-testing-team
  3. LANG, Tania. Eight Lessons in Mobile Usability Testing [en línea]:
    http://uxmag.com/articles/eight-lessons-in-mobile-usability-testing
  4. Mr. Tappy
    http://www.mrtappy.com/index.html
  5. Benefits of ‘Guerrilla’ testing [en línea]:
    http://stamfordinteractive.com.au/conversations/benefits-of-guerrilla-testing/
  6. CHISNELL, Dana. Usability Testing Demystified [en línea]:
    http://alistapart.com/article/usability-testing-demystified
  7. EL-QUDSI, Ismael. ¿Qué es el dogfooding? [en línea]:
    http://www.elqudsi.com/articulos/%C2%BFque-es-el-dogfooding/
  8. FiveSecondTest
    http://www.fivesecondtest.com

11. Preparando los archivos

  1. Android Supporting Multiple Screens
    http://developer.android.com/guide/practices/screens_support.html
  2. Android Downloads
    http://developer.android.com/design/downloads/index.html
  3. teehan+lax: iPhone GUI PSD
    http://www.teehanlax.com/tools/iphone/ios7/
  4. Design resources for Windows Phone
    http://msdn.microsoft.com/library/windowsphone/design/ff637515(v=vs.105).aspx
  5. Android Design Preview
    https://code.google.com/p/android-ui-utils/
  6. LiveView
    http://www.zambetti.com/projects/liveview/
  7. android dpi calculator
    http://coh.io/adpi
  8. Android Draw 9-patch
    http://developer.android.com/tools/help/draw9patch.html
  9. Thoughtbot. Designing for iOS: Taming UIButton [en línea]:
    http://robots.thoughtbot.com/post/33427366406/designing-for-ios-taming-uibutton
  10. Panorama control design guidelines for Windows Phone
    http://msdn.microsoft.com/en-us/library/windowsphone/design/hh202912(v=vs.105).aspx
  11. Android Action Bar Icon Pack
    http://developer.android.com/downloads/design/Android_Design_Icons_20120814.zip
  12. App bar icon buttons for Windows Phone
    http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff431806(v=vs.105).aspx
  13. Android Iconography
    http://developer.android.com/design/style/iconography.html

12. Loren Brichter: Rompiendo todos los esquemas

  1. LESSIN, Jessica E. High Priest of App Design, at Home in Philly [en línea]:
    http://online.wsj.com/article/SB10001424127887324392804578358730990873670.html

13. Ejemplos a seguir

  1. 500px
    https://play.google.com/store/apps/details?id=com.fivehundredpx.viewer&hl=es
  2. Google Drive
    https://play.google.com/store/apps/details?id=com.google.android.apps.docs&hl=es
  3. The Guardian
    https://play.google.com/store/apps/details?id=com.guardian&hl=es
  4. National Parks by National Geographic
    https://itunes.apple.com/es/app/national-parks-by-national/id518426085?mt=8
  5. Google Maps
    https://itunes.apple.com/es/app/google-maps/id585027354?mt=8
  6. Instapaper
    https://itunes.apple.com/es/app/instapaper/id288545208?mt=8
  7. Spotify
    http://www.windowsphone.com/es-es/store/app/spotify/10f2995d-1f82-4203-b7fa-46ddbd07a6e6
  8. Twitter
    http://www.windowsphone.com/es-es/store/app/twitter/0b792c7c-14dc-df11-a844-00237de2db9e
  9. Tumblr
    http://www.windowsphone.com/es-es/store/app/tumblr/ffa2fb4f-61b2-4075-ac7b-488846998b72

14. El mundo tableta

  1. The new multi-screen world, Google
    http://services.google.com/fh/files/misc/multiscreenworld_final.pdf
  2. Flipboard
    http://flipboard.com

15. Erik Spiekermann: El Maestro de la tipografía

  1. Firefox OS Typeface
    http://www.mozilla.org/en-US/styleguide/products/firefox-os/typeface/

16. Lanzando la app

  1. Market Appeal
    http://msdn.microsoft.com/en-us/library/windowsphone/help/jj206715(v=vs.105).aspx
  2. Recursos gráficos y de imagen
    https://support.google.com/googleplay/android-developer/answer/1078870
  3. Políticas y prácticas recomendadas
    https://support.google.com/googleplay/android-developer/topic/2364761?hl=es&ctx=topic
  4. App certification requirements for Windows Phone
    http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh184843(v=vs.105).aspx
  5. Amazon Appstore for Android
    http://www.amazon.com/mobile-apps/b?ie=UTF8&node=2350149011
  6. Samsung Apps
    http://apps.samsung.com/
  7. Android Publishing Overview
    http://developer.android.com/tools/publishing/publishing_overview.html
  8. Company app distribution for Windows Phone
    http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj206943(v=vs.105).aspx
  9. Improving App Quality After Launch
    http://developer.android.com/intl/es/distribute/googleplay/strategies/app-quality.html
  10. appFigures
    http://appfigures.com/
  11. Google Analytics
    http://www.google.com/analytics/features/mobile.html
  12. Mixpanel
    https://mixpanel.com/
  13. Flurry
    http://www.flurry.com/
  14. Localytics
    http://www.localytics.com
  15. Google Play Badges
    http://developer.android.com/intl/es/distribute/googleplay/promote/badges.html
  16. WARREN, Christina. When & How You Should Update Your Mobile App [en línea]:
    http://mashable.com/2011/09/22/mobile-app-update/

17. Firefox OS y Ubuntu: Los nuevos jugadores

  1. Mobile operating system [en línea]:
    http://en.wikipedia.org/wiki/Mobile_operating_system
  2. Firefox OS
    http://www.mozilla.org/es-ES/firefox/partners/
  3. Ubuntu for phones
    http://www.ubuntu.com/phone
  4. ADAMCZYK, Patryk. MozCamp Warsaw: Design Principles Behind Firefox OS UX [en línea]:
    https://blog.mozilla.org/ux/2012/09/mozcamp-warsaw-design-principles-behind-firefox-os-ux/
  5. Firefox OS Guidelines
    http://www.mozilla.org/en-US/styleguide/products/firefox-os/
  6. Design vision [en línea]:
    http://design.ubuntu.com/apps/get-started/design-vision